Put your beginner music students' understanding of simple note values to the test with this fun racing music game!
WHAT IS IT?- Players race to be the first to reach the top of the castle tower
- They move by identifying the value of the note on the question cards: either four beats, three beats, two beats, or one
- Try not to land on the swords because they'll make you miss a turn, but if you land on the crown you'll get an extra go!
WHAT'S INCLUDED IN THE DIGITAL DOWNLOAD?- Instructions for how to play Castle Climb
- Colourful board
- Question cards featuring semibreves/whole notes, dotted minims/dotted half notes, minims/half notes, crotchets/quarter notes
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£2.50Price
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