Put your beginner music students' understanding of simple note values to the test with this fun racing music game! WHAT IS IT?
- Players race to be the first to reach the top of the castle tower - They move by identifying the value of the note on the question cards: either four beats, three beats, two beats, or one - Try not to land on the swords because they'll make you miss a turn, but if you land on the crown you'll get an extra go! WHAT'S INCLUDED IN THE DIGITAL DOWNLOAD?
- Instructions for how to play Castle Climb - Colourful board - Question cards featuring semibreves/whole notes, dotted minims/dotted half notes, minims/half notes, crotchets/quarter notes

















